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Developers kickstart video game projects. TinkerHouse Projects launches ‘action puzzle crawl’

In the summer of 2011, Seattle-based game developers Mark Jessup and Lane Daughtry left their respective jobs and decided to strike out on their own, forming TinkerHouse Games, a mobile game development studio which we wrote about three months after its inception. Two years and six games have passed since then, including the iOS and Android ports for “Penny Arcade Presents: On the Rain-Slick Precipice of Darkness 3″ and “Cthulhu Saves the World.” Now, they’ve created “Dwarven Delve,” a brand new game that they want to take to market with the help of Kickstarter. Mark Jessup, one of the company’s co-founders, said in an email that the idea for the game came to him after a night’s sleep. I’ve always really liked pipe puzzle games, like Pipe Dream, and old-school top-down dungeon crawls like Diablo. Early one morning, in that gentle period between blissful sleep and begrudging not sleep, those two concepts met in the middle and did a merry jig. When I was finally ambulatory, I jotted down the basic mechanics and talked to my partner Lane about it. He had a physical prototype built within two days and our first digital prototype working a week later. He was a machine. We […]

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